Fixed #1 - Fixed the whatsnew-** script for loading release notes into builds

Added test to ensure that release notes are parsed properly
Updated to latest dependencies to fix security vulnerability
Updated GH Actions Workflow to run test before updating tag
Updated README.md to reflect proper whatsnew documentation.
This commit is contained in:
Drew Heavner
2020-01-30 11:14:51 -05:00
parent b6496ac4e3
commit bdde081050
2660 changed files with 251487 additions and 213182 deletions

View File

@@ -1,24 +1,25 @@
"use strict";
var __values = (this && this.__values) || function (o) {
var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
var __values = (this && this.__values) || function(o) {
var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
if (m) return m.call(o);
return {
if (o && typeof o.length === "number") return {
next: function () {
if (o && i >= o.length) o = void 0;
return { value: o && o[i++], done: !o };
}
};
throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a;
Object.defineProperty(exports, "__esModule", { value: true });
var bs_logger_1 = require("bs-logger");
var logger_1 = require("../util/logger");
var messages_1 = require("../util/messages");
var escapeRegex = function (str) { return str.replace(/[-\\^$*+?.()|[\]{}]/g, '\\$&'); };
var logger = logger_1.rootLogger.child((_a = {}, _a[bs_logger_1.LogContexts.namespace] = 'path-mapper', _a));
exports.pathsToModuleNameMapper = function (mapping, _a) {
var _b = (_a === void 0 ? {} : _a).prefix, prefix = _b === void 0 ? '' : _b;
var e_1, _c;
var e_1, _b;
var _c = (_a === void 0 ? {} : _a).prefix, prefix = _c === void 0 ? '' : _c;
var jestMap = {};
try {
for (var _d = __values(Object.keys(mapping)), _e = _d.next(); !_e.done; _e = _d.next()) {
@@ -54,7 +55,7 @@ exports.pathsToModuleNameMapper = function (mapping, _a) {
catch (e_1_1) { e_1 = { error: e_1_1 }; }
finally {
try {
if (_e && !_e.done && (_c = _d.return)) _c.call(_d);
if (_e && !_e.done && (_b = _d.return)) _b.call(_d);
}
finally { if (e_1) throw e_1.error; }
}